OptionalcritRoll last-digits promoting a failure to a critical (default [0, 5]).
OptionalcritRoll last-digits promoting a success to a critical (default [0, 5]).
OptionalforcedResolve against this die value instead of casting one. The test still runs in full — it is handed a pre-seeded d100 rather than short-circuited — so the result, its description, and any card derive normally. Used where the outcome is fixed by rule and there is nothing to test: an untreated wound has no Healing Rate to roll against, so it resolves against UNTREATED.roll (#1148).
OptionalnoSuppress the result chat card (e.g. when catching up many checkpoints).
OptionalsituationalA flat situational modifier to the effective mastery level (e.g. a fatigue penalty).
OptionaltitleDisplay title for the test.
OptionaltypeTest-type id for labeling/chat.
Options for rollTimedTest.