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Song of Heroic Lands API - v0.8.2
Song of Heroic Lands API
sohl
entity
body
Namespace body
Body modeling — structure, parts, locations, armor aggregation, and injury resolution.
Namespaces
BodyLocation
BodyPart
BodyStructure
BodyZone
Classes
BodyLocation
BodyPart
BodyStructure
BodyZone
Interfaces
AmputationInjury
AmputationOutcome
ArmorLayer
BloodStoppageOutcome
BodyPartImpairment
BodyShortcodeSavePlan
InjuryInput
LocationInjury
RequiredTreatment
ResolvedInjury
TreatmentOutcome
ZoneAimResult
Type Aliases
BloodStoppageKind
BodyPartStatus
BodyPartTier
InjuryBand
InjurySeverity
StumbleFumble
TreatmentCode
Variables
AMPUTABILITY_MODIFIER
BLEEDING_TABLE
BLOOD_STOPPAGE_NEXT_BONUS
BODY_PART_STATUS
BODY_PART_TIER
TREATMENT_CODE
TREATMENT_HEAL
Functions
aggregateArmor
amputationInjury
amputationModifier
amputationOutcome
blankBodyLocation
blankBodyPart
blankBodyZone
bloodStoppageOutcome
bodyPartImpairment
buildTraumaData
canAmputate
countGroupMembers
injuryBand
injuryLevelFromImpact
isBleeder
isBleederFromHealingRate
isPermanentImpairmentEligible
moveArrayElement
moveGroupedElement
permanentImpairmentFor
planBodyShortcode
requiredPartsAutoCriticallyFail
requiredPartsImpairmentPenalty
requiredTreatment
resolveInjury
testAutoCriticallyFails
testImpairmentPenalty
treatmentCausesBleeder
treatmentHealingRate
treatmentOutcome
validateBodyShortcode
weightedRandom
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Namespaces
Body
Location
Body
Part
Body
Structure
Body
Zone
Classes
Body
Location
Body
Part
Body
Structure
Body
Zone
Interfaces
Amputation
Injury
Amputation
Outcome
Armor
Layer
Blood
Stoppage
Outcome
Body
Part
Impairment
Body
Shortcode
Save
Plan
Injury
Input
Location
Injury
Required
Treatment
Resolved
Injury
Treatment
Outcome
Zone
Aim
Result
Type Aliases
Blood
Stoppage
Kind
Body
Part
Status
Body
Part
Tier
Injury
Band
Injury
Severity
Stumble
Fumble
Treatment
Code
Variables
AMPUTABILITY_
MODIFIER
BLEEDING_
TABLE
BLOOD_
STOPPAGE_
NEXT_
BONUS
BODY_
PART_
STATUS
BODY_
PART_
TIER
TREATMENT_
CODE
TREATMENT_
HEAL
Functions
aggregate
Armor
amputation
Injury
amputation
Modifier
amputation
Outcome
blank
Body
Location
blank
Body
Part
blank
Body
Zone
blood
Stoppage
Outcome
body
Part
Impairment
build
Trauma
Data
can
Amputate
count
Group
Members
injury
Band
injury
Level
From
Impact
is
Bleeder
is
Bleeder
From
Healing
Rate
is
Permanent
Impairment
Eligible
move
Array
Element
move
Grouped
Element
permanent
Impairment
For
plan
Body
Shortcode
required
Parts
Auto
Critically
Fail
required
Parts
Impairment
Penalty
required
Treatment
resolve
Injury
test
Auto
Critically
Fails
test
Impairment
Penalty
treatment
Causes
Bleeder
treatment
Healing
Rate
treatment
Outcome
validate
Body
Shortcode
weighted
Random
Song of Heroic Lands API - v0.8.2
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Body modeling — structure, parts, locations, armor aggregation, and injury resolution.