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Song of Heroic Lands API - v0.8.2
Song of Heroic Lands API
sohl
utils
Namespace utils
Foundry-free utilities: constants, collection types, and general helpers.
Namespaces
collection
Classes
InvalidHtmlError
Itr
Interfaces
BrandType
DefinedType
HandlebarsLike
ResolveShortcodeOptions
SubTypeOption
Type Aliases
ActionSubType
ActiveEffectScope
ActorKind
ActorMetadata
AffiliationEffectKey
AfflictionCode
AfflictionEffectKey
AfflictionOutcome
AfflictionSubType
AfflictionTransmission
Amputability
ArmorGearEffectKey
AttackMishap
AttributeCode
AttributeEffectKey
BleedingSusceptibility
BodyRole
CohortMemberRole
ConcoctionGearEffectKey
ConcoctionGearPotency
ConcoctionGearSubType
ContainerGearEffectKey
DefendResultMishap
DialogRenderCallback
DocumentUuid
FatigueCategory
FearCategory
FilePath
GearKind
HTMLString
ImpactAspect
ImpactVariant
ItemKind
ItemMetadata
KindConstructor
LogLevel
MeleeStrikeModeEffectKey
MiscGearEffectKey
MissileStrikeModeEffectKey
MoraleCategory
MovementMedium
MysteryEffectKey
MysterySubType
MysticalAbilityEffectKey
MysticalAbilitySubType
OpposedTestResultTieBreak
ProjectileGearEffectKey
ProjectileGearSubType
Reaction
SkillCode
SkillCombatCategory
SkillEffectKey
SkillSubType
SohlActionScope
SohlContextMenuSortGroup
SohlSettingValue
SohlSpeakerRollMode
SohlSpeakerSound
SohlSpeakerStyle
StatusEffect
StrikeModeType
SuccessLevel
SuccessTestResultMishap
SuccessTestResultMovement
TacticalAdvantage
TestType
TraumaEffectKey
TraumaPhyscondCategory
TraumaPsycondCategory
TraumaSubType
ValueDeltaInfo
ValueDeltaOperator
ValueDeltaValue
VehicleOccupantRole
WeaponGearEffectKey
Variables
ACTION_SUBTYPE
ActionSubTypeLabels
ActionSubTypes
ACTIVE_EFFECT_SCOPE
ActiveEffectScopes
ACTOR_KIND
ACTOR_METADATA
actorKindLabels
ActorKinds
actorMetadataLabels
ActorMetadatas
AFFILIATION_EFFECT_KEY
affiliationEffectKeyLabels
AffiliationEffectKeys
AFFLICTION_CODE
AFFLICTION_EFFECT_KEY
AFFLICTION_OUTCOME
AFFLICTION_SUBTYPE
AFFLICTION_TRANSMISSION
AfflictionCodes
afflictionEffectKeyLabels
AfflictionEffectKeys
AfflictionOutcomeChoices
AfflictionOutcomeLabels
AfflictionOutcomes
AfflictionSubTypeChoices
AfflictionSubTypeLabels
AfflictionSubTypes
AfflictionTransmissionChoices
AfflictionTransmissionLabels
AfflictionTransmissions
Amputabilities
AMPUTABILITY
AmputabilityChoices
amputabilityLabels
ARMORGEAR_EFFECT_KEY
armorGearEffectKeyLabels
ArmorGearEffectKeys
AsyncFunction
ATTACK_MISHAP
AttackMishaps
ATTRIBUTE_CODE
ATTRIBUTE_EFFECT_KEY
AttributeCodes
attributeEffectKeyLabels
AttributeEffectKeys
BASE_INJURY_THRESHOLDS
BLEEDING_SUSCEPTIBILITY
BleedingSusceptibilities
BleedingSusceptibilityChoices
bleedingSusceptibilityLabels
BODY_ROLE
BodyRoleChoices
bodyRoleLabels
BodyRoles
BRAND
CHAT_MODE_LABEL_BY_ROLL_MODE
COHORT_MEMBER_ROLE
CohortMemberRoleChoices
cohortMemberRoleLabels
CohortMemberRoles
CONCOCTIONGEAR_EFFECT_KEY
CONCOCTIONGEAR_POTENCY
CONCOCTIONGEAR_SUBTYPE
concoctionGearEffectKeyLabels
ConcoctionGearEffectKeys
ConcoctionGearPotencies
ConcoctionGearPotencyChoices
ConcoctionGearSubTypeChoices
ConcoctionGearSubTypes
CONTAINERGEAR_EFFECT_KEY
containerGearEffectKeyLabels
ContainerGearEffectKeys
CRITICAL_FAILURE
CRITICAL_SUCCESS
DEFEND_MISHAP
DefendResultMishaps
EXPRESSION_FIELD_PARTIAL
EXPRESSION_FIELD_PARTIAL_NAME
FATIGUE_CATEGORY
FatigueCategories
FatigueCategoryChoices
FatigueCategoryLabels
FEAR_CATEGORY
FearCategories
FearCategoryChoices
FearCategoryLabels
FENCE_EXPERIMENTAL_LABEL_KEY
FENCED_TYPES
FILE_PATH_REGEX
GEAR_KIND
gearKindLabels
GearKinds
IMPACT_ASPECT
IMPACT_ASPECT_CHAR
IMPACT_VARIANT
ImpactAspectChoices
ImpactAspects
ImpactVariantChoices
ImpactVariants
ITEM_KIND
ITEM_METADATA
itemKindLabels
ItemKinds
itemMetadataLabels
ItemMetadatas
KIND_KEY
LOGLEVEL
LogLevels
MARGINAL_FAILURE
MARGINAL_SUCCESS
MELEESTRIKEMODE_EFFECT_KEY
meleeStrikeModeEffectKeyLabels
MeleeStrikeModeEffectKeys
MESSAGE_MODE_BY_ROLL_MODE
MISCGEAR_EFFECT_KEY
miscGearEffectKeyLabels
MiscGearEffectKeys
MISSILESTRIKEMODE_EFFECT_KEY
missileStrikeModeEffectKeyLabels
MissileStrikeModeEffectKeys
MORALE_CATEGORY
MoraleCategories
MoraleCategoryChoices
MoraleCategoryLabels
MOVEMENT_MEDIUM
MovementMediumChoices
movementMediumLabels
MovementMediums
MYSTERY_EFFECT_KEY
MYSTERY_SUBTYPE
mysteryEffectKeyLabels
MysteryEffectKeys
MysterySubTypeChoices
MysterySubTypes
MYSTICALABILITY_EFFECT_KEY
MYSTICALABILITY_SUBTYPE
mysticalAbilityEffectKeyLabels
MysticalAbilityEffectKeys
MysticalAbilitySubTypeChoices
MysticalAbilitySubTypes
OPPOSED_TEST_RESULT_TIEBREAK
OpposedTestResultTieBreaks
PROJECTILEGEAR_EFFECT_KEY
PROJECTILEGEAR_SUBTYPE
projectileGearEffectKeyLabels
ProjectileGearEffectKeys
ProjectileGearSubTypeChoices
ProjectileGearSubTypes
REACTION
reactionLabels
Reactions
SCHEMA_VERSION_KEY
SHARED_COHORTS_PARTIAL
SHARED_COHORTS_PARTIAL_NAME
SHORTCODE_REF_PARTIAL
SHORTCODE_REF_PARTIAL_NAME
SKILL_CODE
SKILL_COMBAT_CATEGORY
SKILL_EFFECT_KEYS
SKILL_SUBTYPE
SkillCodes
SkillCombatCategories
SkillCombatCategoryChoices
skillEffectKeyLabels
SkillEffectKeys
SkillSubTypeChoices
SkillSubTypes
SOHL_ACTION_SCOPE
SOHL_CONTEXT_MENU_SORT_GROUP
SOHL_SPEAKER_ROLL_MODE
SOHL_SPEAKER_SOUND
SOHL_SPEAKER_STYLE
SohlActionScopes
SohlContextMenuSortGroups
SohlSpeakerRollModes
SohlSpeakerSounds
SohlSpeakerStyles
STATUS_EFFECT
StatusEffects
STRIKE_MODE_TYPE
StrikeModeTypeChoices
StrikeModeTypes
SUCCESS_TEST_RESULT_MISHAP
SUCCESS_TEST_RESULT_MOVEMENT
SuccessTestResultMishaps
SuccessTestResultMovements
SYMBOL
TACTICAL_ADVANTAGES
tacticalAdvantages
TEST_TYPE
TestTypes
TRAUMA_EFFECT_KEY
TRAUMA_PHYSCOND_CATEGORY
TRAUMA_PSYCOND_CATEGORY
TRAUMA_SUBTYPE
traumaEffectKeyLabels
TraumaEffectKeys
TraumaPhyscondCategories
TraumaPhyscondCategoryChoices
TraumaPhyscondCategoryLabels
TraumaPsycondCategories
TraumaPsycondCategoryChoices
TraumaPsycondCategoryLabels
TraumaSubTypeChoices
TraumaSubTypes
VALUE_DELTA_ID
VALUE_DELTA_INFO
VALUE_DELTA_OPERATOR
VALUE_DELTA_OPERATOR_ORDER
ValueDeltaInfos
ValueDeltaOperators
VEHICLE_OCCUPANT_ROLE
VehicleOccupantRoleChoices
VehicleOccupantRoles
WEAPONGEAR_EFFECT_KEY
weaponGearEffectKeyLabels
WeaponGearEffectKeys
WORLD_HOST_SHORTCODE
Functions
ActiveEffectScopeChoices
asyncForEach
baseClassOf
buildActionScope
cloneInstance
combine
createHash16
createUniqueName
cyrb53
defaultFromJSON
defaultToJSON
defineType
escapeHTML
getChoicesMap
getCtorForKind
getKindForCtor
getStatic
hashToId
index
instanceFromJSON
isA
isActionSubType
isActiveEffectScope
isActorKind
isActorMetadata
isAffiliationEffectKey
isAfflictionCode
isAfflictionEffectKey
isAfflictionOutcome
isAfflictionSubType
isAfflictionTransmission
isAmputability
isArmorGearEffectKey
isAttackMishap
isAttributeCode
isAttributeEffectKey
isBigInt
isBleedingSusceptibility
isBodyRole
isBoolean
isCohortMemberRole
isConcoctionGearEffectKey
isConcoctionGearPotency
isConcoctionGearSubType
isContainerGearEffectKey
isDefendResultMishap
isDocumentId
isDocumentUuid
isFatigueCategory
isFearCategory
isFencedType
isFilePath
isFunction
isGearItem
isGearKind
isHTMLString
isImpactAspect
isImpactVariant
isItemKind
isItemMetadata
isItemWithSubType
isLogLevel
isMasteryItem
isMeleeStrikeModeEffectKey
isMiscGearEffectKey
isMissileStrikeModeEffectKey
isMoraleCategory
isMovementMedium
isMysteryEffectKey
isMysterySubType
isMysticalAbilityEffectKey
isMysticalAbilitySubType
isNull
isNumber
isObject
isOpposedTestResultTieBreak
isProjectileGearEffectKey
isProjectileGearSubType
isReaction
isSkillCode
isSkillCombatCategory
isSkillEffectKey
isSkillSubType
isSohlActionScope
isSohlContextMenuSortGroup
isSohlSpeakerRollMode
isSohlSpeakerSound
isSohlSpeakerStyle
isStatusEffect
isStrikeModeType
isString
isSuccessTestResultMishap
isSuccessTestResultMovement
isSymbol
isTacticalAdvantage
isTestType
isTraumaEffectKey
isTraumaPhyscondCategory
isTraumaPsycondCategory
isTraumaSubType
isUndefined
isValueDeltaInfo
isValueDeltaOperator
isValueDeltaValue
isVehicleOccupantRole
isWeaponGearEffectKey
labelWithFenceSuffix
maxPrecision
registerKind
registerPureHandlebarsHelpers
resolveShortcodeKey
romanize
secondaryModifier
setUuidResolver
slugifyShortcode
sortStrings
speakerRollModeOptions
subTypeOptionsFromChoices
textToFunction
toDocumentId
toDocumentUuid
toFilePath
toHTMLString
toMessageMode
toSohlContextMenuSortGroup
uniqueShortcode
References
DialogButtonSpec
→
sohl
.
core
.
DialogButtonSpec
DialogResultCallback
→
sohl
.
core
.
DialogResultCallback
DialogSpec
→
sohl
.
core
.
DialogSpec
INJURY_LEVELS
→
sohl
.
document
.
item
.
logic
.
INJURY_LEVELS
Settings
Member Visibility
Inherited
Theme
OS
Light
Dark
On This Page
Namespaces
collection
Classes
Invalid
Html
Error
Itr
Interfaces
Brand
Type
Defined
Type
Handlebars
Like
Resolve
Shortcode
Options
Sub
Type
Option
Type Aliases
Action
Sub
Type
Active
Effect
Scope
Actor
Kind
Actor
Metadata
Affiliation
Effect
Key
Affliction
Code
Affliction
Effect
Key
Affliction
Outcome
Affliction
Sub
Type
Affliction
Transmission
Amputability
Armor
Gear
Effect
Key
Attack
Mishap
Attribute
Code
Attribute
Effect
Key
Bleeding
Susceptibility
Body
Role
Cohort
Member
Role
Concoction
Gear
Effect
Key
Concoction
Gear
Potency
Concoction
Gear
Sub
Type
Container
Gear
Effect
Key
Defend
Result
Mishap
Dialog
Render
Callback
Document
Uuid
Fatigue
Category
Fear
Category
File
Path
Gear
Kind
HTMLString
Impact
Aspect
Impact
Variant
Item
Kind
Item
Metadata
Kind
Constructor
Log
Level
Melee
Strike
Mode
Effect
Key
Misc
Gear
Effect
Key
Missile
Strike
Mode
Effect
Key
Morale
Category
Movement
Medium
Mystery
Effect
Key
Mystery
Sub
Type
Mystical
Ability
Effect
Key
Mystical
Ability
Sub
Type
Opposed
Test
Result
Tie
Break
Projectile
Gear
Effect
Key
Projectile
Gear
Sub
Type
Reaction
Skill
Code
Skill
Combat
Category
Skill
Effect
Key
Skill
Sub
Type
Sohl
Action
Scope
Sohl
Context
Menu
Sort
Group
Sohl
Setting
Value
Sohl
Speaker
Roll
Mode
Sohl
Speaker
Sound
Sohl
Speaker
Style
Status
Effect
Strike
Mode
Type
Success
Level
Success
Test
Result
Mishap
Success
Test
Result
Movement
Tactical
Advantage
Test
Type
Trauma
Effect
Key
Trauma
Physcond
Category
Trauma
Psycond
Category
Trauma
Sub
Type
Value
Delta
Info
Value
Delta
Operator
Value
Delta
Value
Vehicle
Occupant
Role
Weapon
Gear
Effect
Key
Variables
ACTION_
SUBTYPE
Action
Sub
Type
Labels
Action
Sub
Types
ACTIVE_
EFFECT_
SCOPE
Active
Effect
Scopes
ACTOR_
KIND
ACTOR_
METADATA
actor
Kind
Labels
Actor
Kinds
actor
Metadata
Labels
Actor
Metadatas
AFFILIATION_
EFFECT_
KEY
affiliation
Effect
Key
Labels
Affiliation
Effect
Keys
AFFLICTION_
CODE
AFFLICTION_
EFFECT_
KEY
AFFLICTION_
OUTCOME
AFFLICTION_
SUBTYPE
AFFLICTION_
TRANSMISSION
Affliction
Codes
affliction
Effect
Key
Labels
Affliction
Effect
Keys
Affliction
Outcome
Choices
Affliction
Outcome
Labels
Affliction
Outcomes
Affliction
Sub
Type
Choices
Affliction
Sub
Type
Labels
Affliction
Sub
Types
Affliction
Transmission
Choices
Affliction
Transmission
Labels
Affliction
Transmissions
Amputabilities
AMPUTABILITY
Amputability
Choices
amputability
Labels
ARMORGEAR_
EFFECT_
KEY
armor
Gear
Effect
Key
Labels
Armor
Gear
Effect
Keys
Async
Function
ATTACK_
MISHAP
Attack
Mishaps
ATTRIBUTE_
CODE
ATTRIBUTE_
EFFECT_
KEY
Attribute
Codes
attribute
Effect
Key
Labels
Attribute
Effect
Keys
BASE_
INJURY_
THRESHOLDS
BLEEDING_
SUSCEPTIBILITY
Bleeding
Susceptibilities
Bleeding
Susceptibility
Choices
bleeding
Susceptibility
Labels
BODY_
ROLE
Body
Role
Choices
body
Role
Labels
Body
Roles
BRAND
CHAT_
MODE_
LABEL_
BY_
ROLL_
MODE
COHORT_
MEMBER_
ROLE
Cohort
Member
Role
Choices
cohort
Member
Role
Labels
Cohort
Member
Roles
CONCOCTIONGEAR_
EFFECT_
KEY
CONCOCTIONGEAR_
POTENCY
CONCOCTIONGEAR_
SUBTYPE
concoction
Gear
Effect
Key
Labels
Concoction
Gear
Effect
Keys
Concoction
Gear
Potencies
Concoction
Gear
Potency
Choices
Concoction
Gear
Sub
Type
Choices
Concoction
Gear
Sub
Types
CONTAINERGEAR_
EFFECT_
KEY
container
Gear
Effect
Key
Labels
Container
Gear
Effect
Keys
CRITICAL_
FAILURE
CRITICAL_
SUCCESS
DEFEND_
MISHAP
Defend
Result
Mishaps
EXPRESSION_
FIELD_
PARTIAL
EXPRESSION_
FIELD_
PARTIAL_
NAME
FATIGUE_
CATEGORY
Fatigue
Categories
Fatigue
Category
Choices
Fatigue
Category
Labels
FEAR_
CATEGORY
Fear
Categories
Fear
Category
Choices
Fear
Category
Labels
FENCE_
EXPERIMENTAL_
LABEL_
KEY
FENCED_
TYPES
FILE_
PATH_
REGEX
GEAR_
KIND
gear
Kind
Labels
Gear
Kinds
IMPACT_
ASPECT
IMPACT_
ASPECT_
CHAR
IMPACT_
VARIANT
Impact
Aspect
Choices
Impact
Aspects
Impact
Variant
Choices
Impact
Variants
ITEM_
KIND
ITEM_
METADATA
item
Kind
Labels
Item
Kinds
item
Metadata
Labels
Item
Metadatas
KIND_
KEY
LOGLEVEL
Log
Levels
MARGINAL_
FAILURE
MARGINAL_
SUCCESS
MELEESTRIKEMODE_
EFFECT_
KEY
melee
Strike
Mode
Effect
Key
Labels
Melee
Strike
Mode
Effect
Keys
MESSAGE_
MODE_
BY_
ROLL_
MODE
MISCGEAR_
EFFECT_
KEY
misc
Gear
Effect
Key
Labels
Misc
Gear
Effect
Keys
MISSILESTRIKEMODE_
EFFECT_
KEY
missile
Strike
Mode
Effect
Key
Labels
Missile
Strike
Mode
Effect
Keys
MORALE_
CATEGORY
Morale
Categories
Morale
Category
Choices
Morale
Category
Labels
MOVEMENT_
MEDIUM
Movement
Medium
Choices
movement
Medium
Labels
Movement
Mediums
MYSTERY_
EFFECT_
KEY
MYSTERY_
SUBTYPE
mystery
Effect
Key
Labels
Mystery
Effect
Keys
Mystery
Sub
Type
Choices
Mystery
Sub
Types
MYSTICALABILITY_
EFFECT_
KEY
MYSTICALABILITY_
SUBTYPE
mystical
Ability
Effect
Key
Labels
Mystical
Ability
Effect
Keys
Mystical
Ability
Sub
Type
Choices
Mystical
Ability
Sub
Types
OPPOSED_
TEST_
RESULT_
TIEBREAK
Opposed
Test
Result
Tie
Breaks
PROJECTILEGEAR_
EFFECT_
KEY
PROJECTILEGEAR_
SUBTYPE
projectile
Gear
Effect
Key
Labels
Projectile
Gear
Effect
Keys
Projectile
Gear
Sub
Type
Choices
Projectile
Gear
Sub
Types
REACTION
reaction
Labels
Reactions
SCHEMA_
VERSION_
KEY
SHARED_
COHORTS_
PARTIAL
SHARED_
COHORTS_
PARTIAL_
NAME
SHORTCODE_
REF_
PARTIAL
SHORTCODE_
REF_
PARTIAL_
NAME
SKILL_
CODE
SKILL_
COMBAT_
CATEGORY
SKILL_
EFFECT_
KEYS
SKILL_
SUBTYPE
Skill
Codes
Skill
Combat
Categories
Skill
Combat
Category
Choices
skill
Effect
Key
Labels
Skill
Effect
Keys
Skill
Sub
Type
Choices
Skill
Sub
Types
SOHL_
ACTION_
SCOPE
SOHL_
CONTEXT_
MENU_
SORT_
GROUP
SOHL_
SPEAKER_
ROLL_
MODE
SOHL_
SPEAKER_
SOUND
SOHL_
SPEAKER_
STYLE
Sohl
Action
Scopes
Sohl
Context
Menu
Sort
Groups
Sohl
Speaker
Roll
Modes
Sohl
Speaker
Sounds
Sohl
Speaker
Styles
STATUS_
EFFECT
Status
Effects
STRIKE_
MODE_
TYPE
Strike
Mode
Type
Choices
Strike
Mode
Types
SUCCESS_
TEST_
RESULT_
MISHAP
SUCCESS_
TEST_
RESULT_
MOVEMENT
Success
Test
Result
Mishaps
Success
Test
Result
Movements
SYMBOL
TACTICAL_
ADVANTAGES
tactical
Advantages
TEST_
TYPE
Test
Types
TRAUMA_
EFFECT_
KEY
TRAUMA_
PHYSCOND_
CATEGORY
TRAUMA_
PSYCOND_
CATEGORY
TRAUMA_
SUBTYPE
trauma
Effect
Key
Labels
Trauma
Effect
Keys
Trauma
Physcond
Categories
Trauma
Physcond
Category
Choices
Trauma
Physcond
Category
Labels
Trauma
Psycond
Categories
Trauma
Psycond
Category
Choices
Trauma
Psycond
Category
Labels
Trauma
Sub
Type
Choices
Trauma
Sub
Types
VALUE_
DELTA_
ID
VALUE_
DELTA_
INFO
VALUE_
DELTA_
OPERATOR
VALUE_
DELTA_
OPERATOR_
ORDER
Value
Delta
Infos
Value
Delta
Operators
VEHICLE_
OCCUPANT_
ROLE
Vehicle
Occupant
Role
Choices
Vehicle
Occupant
Roles
WEAPONGEAR_
EFFECT_
KEY
weapon
Gear
Effect
Key
Labels
Weapon
Gear
Effect
Keys
WORLD_
HOST_
SHORTCODE
Functions
Active
Effect
Scope
Choices
async
For
Each
base
Class
Of
build
Action
Scope
clone
Instance
combine
create
Hash16
create
Unique
Name
cyrb53
default
FromJSON
default
ToJSON
define
Type
escapeHTML
get
Choices
Map
get
Ctor
For
Kind
get
Kind
For
Ctor
get
Static
hash
To
Id
index
instance
FromJSON
isA
is
Action
Sub
Type
is
Active
Effect
Scope
is
Actor
Kind
is
Actor
Metadata
is
Affiliation
Effect
Key
is
Affliction
Code
is
Affliction
Effect
Key
is
Affliction
Outcome
is
Affliction
Sub
Type
is
Affliction
Transmission
is
Amputability
is
Armor
Gear
Effect
Key
is
Attack
Mishap
is
Attribute
Code
is
Attribute
Effect
Key
is
Big
Int
is
Bleeding
Susceptibility
is
Body
Role
is
Boolean
is
Cohort
Member
Role
is
Concoction
Gear
Effect
Key
is
Concoction
Gear
Potency
is
Concoction
Gear
Sub
Type
is
Container
Gear
Effect
Key
is
Defend
Result
Mishap
is
Document
Id
is
Document
Uuid
is
Fatigue
Category
is
Fear
Category
is
Fenced
Type
is
File
Path
is
Function
is
Gear
Item
is
Gear
Kind
isHTMLString
is
Impact
Aspect
is
Impact
Variant
is
Item
Kind
is
Item
Metadata
is
Item
With
Sub
Type
is
Log
Level
is
Mastery
Item
is
Melee
Strike
Mode
Effect
Key
is
Misc
Gear
Effect
Key
is
Missile
Strike
Mode
Effect
Key
is
Morale
Category
is
Movement
Medium
is
Mystery
Effect
Key
is
Mystery
Sub
Type
is
Mystical
Ability
Effect
Key
is
Mystical
Ability
Sub
Type
is
Null
is
Number
is
Object
is
Opposed
Test
Result
Tie
Break
is
Projectile
Gear
Effect
Key
is
Projectile
Gear
Sub
Type
is
Reaction
is
Skill
Code
is
Skill
Combat
Category
is
Skill
Effect
Key
is
Skill
Sub
Type
is
Sohl
Action
Scope
is
Sohl
Context
Menu
Sort
Group
is
Sohl
Speaker
Roll
Mode
is
Sohl
Speaker
Sound
is
Sohl
Speaker
Style
is
Status
Effect
is
Strike
Mode
Type
is
String
is
Success
Test
Result
Mishap
is
Success
Test
Result
Movement
is
Symbol
is
Tactical
Advantage
is
Test
Type
is
Trauma
Effect
Key
is
Trauma
Physcond
Category
is
Trauma
Psycond
Category
is
Trauma
Sub
Type
is
Undefined
is
Value
Delta
Info
is
Value
Delta
Operator
is
Value
Delta
Value
is
Vehicle
Occupant
Role
is
Weapon
Gear
Effect
Key
label
With
Fence
Suffix
max
Precision
register
Kind
register
Pure
Handlebars
Helpers
resolve
Shortcode
Key
romanize
secondary
Modifier
set
Uuid
Resolver
slugify
Shortcode
sort
Strings
speaker
Roll
Mode
Options
sub
Type
Options
From
Choices
text
To
Function
to
Document
Id
to
Document
Uuid
to
File
Path
toHTMLString
to
Message
Mode
to
Sohl
Context
Menu
Sort
Group
unique
Shortcode
References
Dialog
Button
Spec
Dialog
Result
Callback
Dialog
Spec
INJURY_
LEVELS
Song of Heroic Lands API - v0.8.2
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Foundry-free utilities: constants, collection types, and general helpers.